ROUTE · I/ 0/4
Fly
Move the ship. Choose Full Burn for distance or Mosey for one quiet sector.
- NO.01
- NO.02
- NO.03
- NO.04
END OF ROUTE I END
A pocket-sized field manual for the working captain. Each turn you may take 2 different actions — never the same one twice. Pick a route, read the orders, check off your moves.
Move the ship. Choose Full Burn for distance or Mosey for one quiet sector.
At a Supply Planet. Buy Crew, Gear and Upgrades — or take Shore Leave.
At a Contact. Take Jobs — and sell goods if you’re Solid.
Advance one Job — or take Make-Work for a guaranteed payout.